Pick a readable first map
Start with Art Gallery or Meeting Room. New players learn faster when rooms have repeated props, clear walls, and short routes.
Hiders should match the room, not just the color
Strong hiding uses material, texture, shadow, and object repetition. A good hiding spot looks boring when the seeker sweeps past it.
Seekers should clear predictable zones first
Check central halls, isolated props, bright objects, and corners that break the room pattern. Call out suspicious shapes before chasing too far from the group.
Use Workshop maps after everyone understands the rhythm
Custom maps are better after the lobby understands basic movement and hiding logic. Use the Workshop guide and Workshop maps directory to choose maps by group size.
Quick first-lobby checklist
- Choose a compact or beginner-friendly map.
- Confirm everyone can join before switching to a heavy Workshop map.
- Explain one hiding rule and one seeker rule before the first round.
- Keep the first session short enough to rotate maps often.